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Обновился экспортёр OgreMax для движка Ogre3D. (комментарии)

#0
22:44, 7 сен. 2011

Обновился экспортёр OgreMax для движка Ogre3D. (комментарии)

Это сообщение сгенерировано автоматически.


#1
22:44, 7 сен. 2011

Почему-то мне казалось что для огра полным-полно разнообразных экспортеров из чего угодно в чего угодно и даже иногда с открытыми исходниками..

#2
1:12, 9 сен. 2011

@Dron09 А Вы попробуйте вот этими бесплатными экспортерами что-нибудь куда-нибудь проэкпортить (особенно анимацию) а потом расскажете как это у Вас получилось.

Derek Nedelman стабильно поддерживает свой продукт (мне конечно не нравится, что он апдейты на мыло не присылает (ну для лицензированных пользователей конечно же ))), приходится самому отслеживать.
Но это пожалуй одно нарекание, а так по существу быстро реагирует на саппорт запросы, вежлив, терпелив, отвечает на тупые вопросы.
Баги правит оперативно (была там тема с назначением мануальных ЛОДов в 10 сборке, пообсуждали с ним немного по мыло и проверочка была добавлена в 11 сборку)

Вообщем рекомендую.

#3
11:21, 16 сен. 2011

2.3.17

#4
16:22, 17 сен. 2011

m2codeGEN
> 2.3.17
Когда я публиковал новость был 2.3.16. 2.3.17 с 15-го сентября. ;)
Спасибо, исправил и новость снова актуальна.

#5
15:31, 3 окт. 2011

Hello,

I wanted to let you know that OgreMax 2.3.18 is now available. It
incorporates the following changes:

3DS Max:
-Added support for composite map type.
-Added support for a Standard material's transparency.
-Added support for various ProMaterials: Generic, Metal, Metallic Paint,
Mirror, Plastic/Vinyl, Solid Glass.
-Fixed a bug with omni lights being exported as directional lights.

Maya:
-Added support for layered texture type.

Softimage/XSI
-Added support for Softimage 2012 SP1.

WinViewer
-Modified update loop so that animations play back at a more accurate speed.

Regards,
Derek Nedelman
Developer of OgreMax

#6
10:44, 31 окт. 2011

Hello,

I just wanted to let you know that OgreMax 2.3.19 is now available. It
contains the following changes:

3DS Max:
-Added scene and object setting for ensuring exporting bounding boxes are
cubes. The size of the cube is taken from the longest dimension of the
original bounding box.
-Added logic to ensure that the timeline's start time is always used as the
node reference time. Previously, time '0' was always used, which was
incorrect if a negative start time was used.
-Modified camera exporter to use renderer settings when calculating vertical
FOV.
-Fixed bug with manual LOD distances not being scaled incorrectly for the
exported scene unit type.

Maya:
-Added scene and object setting for ensuring exporting bounding boxes are
cubes. The size of the cube is taken from the longest dimension of the
original bounding box.
-Added logic to ensure that the timeline's start time is always used as the
node reference time. Previously, time '0' was always used, which was
incorrect if a negative start time was used.
-Fixed bug with manual LOD distances not being scaled incorrectly for the
exported scene unit type.

Softimage
-Added scene and object setting for ensuring exporting bounding boxes are
cubes. The size of the cube is taken from the longest dimension of the
original bounding box.
-Added logic to ensure that the timeline's start time is always used as the
node reference time. Previously, time '0' was always used, which was
incorrect if a negative start time was used.
-Updated installer to work with Softimage Subscription Advantage Pack 2012.
-Fixed bug with manual LOD distances not being scaled incorrectly for the
exported scene unit type.

Viewers:
-Added ReferencedNodeAnimationState method to the callback classes. This is
called when an AnimationState is referenced by a node other than the original
node that was associated with the AnimationState.
-In WinViewer, modified tree view so that it displays all of a node's
animations, even if that animation is shared by another node.
-Modified the scene loader and utility classes so they'll compile with Linux.
-Modified OgreMaxModel.cpp to allow node animations with duplicate names,
making it more like OgreMaxScene. Node animations with the same name will be
associated with the same Ogre animation state.

Regards,
Derek Nedelman
Developer of OgreMax

#7
0:21, 7 фев. 2012

Hello,

I just wanted to let you know that OgreMax 2.4.1 is now available. It
incorporates the following changes:

3DS Max:
-Added support for light affectDiffuse,affectSpecular, ambientOnly settings.
-Added script support for synchronizing submesh settings.
-Added support for multi-selection lists in the OgreMax object settings
dialog so that custom parameters, animations, texture coordinate sets, and
manual LODs can be removed at once.
-Added sorting for mesh and node animations in the object settings dialog.
Sorting is initiated by clicking a column heading.
-Modified the exported keyframe time calculations to slightly reduce
precision loss during conversion between seconds and the internal time type.
-Modified the export of "external" box objects to use the actual box edge
lengths rather than the average of the edge lengths.
-Modified 'Customize Submeshes' section of Mesh page, displaying all the
submesh names in the read-only name text box when the 'All' submesh is
selected in the combo box. This makes it easier to see what all the custom
submesh names are at a glance.
-Modified OgreMaxGetObjectSettingsByName command so that if an empty name is
passed in, it returns the settings for the currently selected object.
-Modified cube map renderer dialog to ensure that an extension has been
specified when using the 'separate files' option.
-Fixed a bug with the display of node animation settings not always updating
the time correctly.

Maya:
-Added script support for synchronizing submesh settings.
-Added support for multi-selection lists in the OgreMax object settings
dialog so that custom parameters, animations, texture coordinate sets, and
manual LODs can be removed at once.
-Added sorting for mesh and node animations in the object settings dialog.
Sorting is initiated by clicking a column heading.
-Modified the exported keyframe time calculations to slightly reduce
precision loss during conversion between seconds and the internal time type.
-Modified 'Customize Submeshes' section of Mesh page, displaying all the
submesh names in the read-only name text box when the 'All' submesh is
selected in the combo box. This makes it easier to see what all the custom
submesh names are at a glance.
-Modified the export of "external" box objects to use the actual box edge
lengths rather than the average of the edge lengths.
-Modified OgreMaxGetObjectSettings command so that if no arguments are passed
in, it returns the settings for the currently selected object.
-Fixed a bug with the display of node animation settings not always updating
the time correctly.

Softimage:
-Added script support for synchronizing submesh settings.
-Added support for multi-selection lists in the OgreMax object settings
dialog so that custom parameters, animations, texture coordinate sets, and
manual LODs can be removed at once.
-Added sorting for mesh and node animations in the object settings dialog.
Sorting is initiated by clicking a column heading.
-Modified the exported keyframe time calculations to slightly reduce
precision loss during conversion between seconds and the internal time type.
-Modified the export of "external" box objects to use the actual box edge
lengths rather than the average of the edge lengths.
-Modified 'Customize Submeshes' section of Mesh page, displaying all the
submesh names in the read-only name text box when the 'All' submesh is
selected in the combo box. This makes it easier to see what all the custom
submesh names are at a glance.
-Fixed a bug with the display of node animation settings not always updating
the time correctly.

WinViewer:
-Added support for loading extra light information (currently only generated
by the OgreMax Scene Exporter for 3DS Max): affectDiffuse, affectSpecular,
ambientOnly.
-Modified default camera movement speed being to use the scene unit type,
which makes the movement speed a little more consistent when viewing
different scenes.
-Fixed bug that caused shared node animations to be updated multiple times,
resulting in faster playback for those animations.
-Fixed a bug with the camera move speed not being set when using a scene
camera.

Standard Viewer:
-Added support for loading extra light information (currently only generated
by the OgreMax Scene Exporter for 3DS Max): affectDiffuse, affectSpecular,
ambientOnly.
-Modified default camera movement speed being to use the scene unit type,
which makes the movement speed a little more consistent when viewing
different scenes.
-Fixed a bug with the camera move speed not being set when using a scene
camera.

Regards,
Derek Nedelman
Developer of OgreMax

#8
9:38, 7 фев. 2012

Вопрос:  можно ли использовать сей экспортер, без огра ? Там формат файла не слишком навороченый ?
или может готовый год загрузки есть ?

#9
13:40, 7 фев. 2012

FBX же.

#10
11:26, 7 мая 2012

Hello,

I wanted to let you know that OgreMax 2.4.2 is now available. It incorporates
the following changes:

3DS Max:
-Added support for 3DS Max 2013.
-Added support for reparenting bones by using the 'Exported Parent' setting.
-Added the 'No Parent' object setting as a complement to the 'Exported
Parent', which didn't allow a 'null' parent to be set.
-Added logic to prevent 3DS Max and OgreMax from holding onto unnecessary
object settings and material references after some combination of merging of
scenes.
-Added support for the Architectural material type.
-Added support for the shininess map on a Standard 3DS Max material. It's
exported as a texture unit with additive blending and reflection environment
mapping.
-Modified the export of transparency for the Standard material type,
introducing a texture unit to more finely control the transparency level.
Updated documentation.
-Modified the way 'Filter' and 'Subtractive' transparency in the Standard
material type are exported. Previously, these were both exported with a
subtractive type of look. However, this has been disabled (and all
transparency is now 'additive') since it was confusing to have different
results in the 3DS Max viewports and the exported scene.
-Fixed a bug with sky dome size not being scaled by scene scale.
-Fixed a bug with submesh texture coordinate settings being mapped
incorrectly to meshes with multi-subobject materials.
-Fixed a bug with the 3DS Max sometimes crashing on close.

Maya:
-Added support for Maya 2013.
-Added support for reparenting bones by using the 'Exported Parent' setting.
-Added the 'No Parent' object setting as a complement to the 'Exported
Parent', which didn't allow a 'null' parent to be set.
-Added support for Mental Ray BSDF shaders: architectural, ashikhmin, car
paint, lambert, and phong.
-Fixed a bug with sky dome size not being scaled by scene scale.
-Modified the export of transparency for the standard (phong, blinn, lambert)
material type, introducing a texture unit to more finely control the
transparency level. Updated documentation.

Softimage:
-Added support for Softimage 2013.
-Added support for reparenting bones by using the 'Exported Parent' setting.
-Added the 'No Parent' object setting as a complement to the 'Exported
Parent', which didn't allow a 'null' parent to be set.
-Fixed a bug with sky dome size not being scaled by scene scale.

Regards,
Derek Nedelman
Developer of OgreMax

#11
15:10, 11 мая 2012

Hello,

I wanted to let you know that OgreMax 2.4.3 is now available. It incorporates
the following changes:

3DS Max
-Fixed a bug with all the lights being enabled in the OgreMax material viewer
when changing render systems.
-Fixed a bug with some log text being written to file incorrectly with 3DS
Max 2013.
-Fixed a bug with some OgreMax materials being written as numbers with 3DS
Max 2013.
-Fixed a bug that caused parameters to be set incorrectly for OpenGL shaders.
-Fixed bug with unified shader parameters not being editable.

Maya
-Fixed bug with unified shader parameters not being editable.

Softimage
-Fixed bug with unified shader parameters not being editable.

Viewers
-Unchanged

Regards,
Derek Nedelman
Developer of OgreMax

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