CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("GameScene/anim/greenBlockAnim.plist");
CCSpriteBatchNode* spriteBatchNode = CCSpriteBatchNode::create("GameScene/anim/greenBlockAnim.png");
addChild(spriteBatchNode,10);
CCArray *tempArray = new CCArray();
char buffer[15];
for (int i = 1; i <= 12 ; i++)
{
sprintf(buffer,"%i.png", i);
tempArray->addObject(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(buffer));
}
CCAnimation *bearWalkingAnimation = CCAnimation::create(tempArray,0.1f);
CCSprite *startAnimation = CCSprite::createWithSpriteFrameName("1.png");
startAnimation->setPosition(ccp(sizeScene.width/2, sizeScene.height/2));
CCAction *bearAnimate = CCAnimate::create(bearWalkingAnimation);