glClientActiveTextureARB(GL_TEXTURE0_ARB);
glBindBufferARB(GL_ARRAY_BUFFER_ARB,texcoord1);
glTexCoordPointer(2,GL_FLOAT,0,0);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,texture1);
glClientActiveTextureARB(GL_TEXTURE1_ARB);
glBindBufferARB(GL_ARRAY_BUFFER_ARB,texcoord2);
glTexCoordPointer(2,GL_FLOAT,0,0);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glActiveTextureARB(GL_TEXTURE1_ARB);
glBindTexture(GL_TEXTURE_2D,texture2);