− Скрыть
public void Vzaim()
{
vzaim = true;
}
public void VzaimUp()
{
vzaim = false;
}
if (vzaim == true)
{
if (view.IsMine)
{
Ray ray = Camera.main.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2));
RaycastHit hit;
if (Physics.Raycast(ray, out hit, distance))
{
if (hit.collider.gameObject.GetComponent<Item>())
{
AddItem(hit.collider.gameObject.GetComponent<Item>());
Debug.Log("My Player Get Item");
}
}
}
if (!view.IsMine)//это не наш игрок
{
Ray ray = Camera.main.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2));
RaycastHit hit;
if (Physics.Raycast(ray, out hit, distance))
{
if (hit.collider.gameObject.GetComponent<Item>())
{
AddItem(hit.collider.gameObject.GetComponent<Item>());
Debug.Log("Not My Player Get Item");// тут не дебажиться
}
}
}
}